Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_console_mi.game_console_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Global/Props/GameConsole/game_console_mi.game_console_mi'
        MaterialSlotName = LOW
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 32.6938, 0, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0.00419426, Y=0, Z=3.4843 }
    BoxExtent = { X=10.9842, Y=14, Z=3.46237 }
    SphereRadius = 17.0419
}
